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Fion

29 Game Reviews

8 w/ Responses

Some excellent work put in this

This had some wonderful graphics which went so very well with the style, very good there. The music was superbly fitting. And of course the game play was excellent, good story line, easy to use and very fun to play.

A fantastic game all around great work guys, can't wait to play the next episode, seeing that "To be continued..." just killed me.

Great work

I love this game

It has some superb graphics in it and I love the controls of the whole thing. The upgrades just make it all that more exciting. Overall this game is wonderfully constructed and yet greatly simple to master, which is the perfect type of game anyone could look for. My only problem with it is that it ends so soon, with a game style like this surely with a few random elements you could have made the game go on forever. Still lovely work.

A good game all up

The whole game is quite good, a great collaborative effort by all, the art is nice and the gameplay works well. I really enjoyed playing the game, the idea of the prizes that can be earned is quite a good one and keeps me at it. Nice concept also. Only issue I really had was a slight amount of lag unless quality was decreased but that's just my computer's fault so I can't blame you for that. Well Done boys.

Nice job man.

I like the game Rudy. The art is very nice, however the gameplay could be improved a little. Maybe say if you actually had to catch the tacos in the hat instead of just hit them and maybe a bit more speed.

The game was just kind of really easy, also I don't see why you put a score limit on but I guess without it it would have just gone forever.

So maybe if it was a bit of a more difficult game with no limit to score then it would be awesome, obviously it was made in a short time period and your AS ran out on you so good job. Loved the music.

Well done.

Rudy responds:

Thanks. Really. I did lack in the time department, and after playing the game the first time, it was EXTREMELY easy. I maybe should edit it and make it a bit harder, but I could really care less at the moment. As long as it's not broken or anything, I'm good. I'll see what I can do with it in the future though.

Maybe, I'll have an exclusive version on my site with difficulty levels, if I have time later on. I'll see what happens.

Thanks for your review, I appreciate it alot.

I really like this but it has room for improvement

This game is pretty cool but some aspects you could improve on would be adding in a mute button, music got annoying, making the balls worth points because well you could get the same score by just avoiding all balls rather than trying to get the ones a the same colour as yours. I also didn't see the need for the key controlled version the mouse one was cooler looking and heaps easier. The Orange and green colours can begin to look similar the more you play, especially on an LCD so maybe change one of them to a different colour. One last thing is it lags a bit when more balls are added and continues to get worse the more balls there are.

Those points aside this is a really cool game, I liked it a lot. Well done.

Lebastic responds:

First of all thanks for the detailed review, I appreciate it.
Well, Elastic mode was rather easy, so maybe I wold give players a challenge by playing the other.
And I agree for the fact that you only needed to avoid the balls, but if you deleted some wouldn't it be easier?

I'm really glad you liked the game, I loved your Retro Collab as well XD

-Lebastic

Just swell =)

I didn't fall for this one because well it's obvious the mouse can't do that and even though AS3 is better it's still limited so I just thought "oh come on" but the thought of some kid holding a laser mouse to his eye for 15 seconds and not being able to see for like a minute afterwards just made me laugh so much that I had to five it. Good work XD.

At long last.

I've been waiting a long long time to see a game from you, I am somewhat of a secret fan of yours, I love to see your game engines and such posted on the bbs and some of your codes.

The game itself I thought was good fun and played it for quite awhile although it isn't really designed in a way to reach large audiences, not many will enjoy the slow paced physic related theme to the game although I thought it was quite fun.

The fact that you had those little notes in between levels I thought was cool and enjoyed, although I don't think many would think much of that either, however it was very you.

Overall I think the game had a particularly excellent engine although as far as game design and attraction to a widespread audience goes I don't know that it went so well. Either congratulations on the release of your first game and now perhaps you will start to look more into game design rather than actual coding, more playability should be your next step. Good piece none the less.

Also I was surprised that Mr. Every possible detail must be correct would make the crazy mistake of having single bodies of water leveling off at different heights. Surely you would know that one body of water's top will all level out at exactly the same height all over :P.
(I guess rules need to be bent to make a game interesting=D).

Good Work

dELtaluca responds:

thanks, as for you mr every possible detail.

i DID actually before starting this game, when working on a similar engine, i actually had all water being a soft body aswell, so that when the player's soft body moved through it, the water responded to the movement, so that when you crash into it it caused waves to explode out left and right, when moving near the surface you could alter the surface shape, and when throwing yourself out it caused waves to form aswell

but clearly it didn't run fast enough :p

Whoa...

Okay as far as something that should be on NG goes it doesnt really cut it coz it's not very complete but still it's kinda fun and should in all respect get an above average score. I gave you a lowish score for your graphics because you did just use spites if I am not mistaken. However I myself do a little actionscripting and am extremely impressed with this engine I would very much appreaciate if you could PM me at least a general direction in which I should go to learn how to do this, especially considering how smoothly it runs with little to no lag what so ever.

Great Game...

Pity it's not yours!!! This is the third time in the last two days, the other two were flagged what makes you think this one wont be. Seriously, I dont think you even have flash. Stop posing you faggot and taking other peoples credit.

Retard-1990 responds:

Ha Ha very funny its mine you need proof! i'll email it you. if you want

Nice little piece

This is quite good for a first try at actionscripting. May I just suggest one thing to you though. With the main character you need to add an extra movieclip for it's base position so that you can only hittest with the snakes when it touches them at the same level. The problem is you have made, with you graphics, the illusion that the charater is closer to the screen. So the bad guy shouldnt hit it from further behind.

TrashMachine responds:

If you watch, Bot Bot's movieclip can be on top of a snake without it hitting. He can, in fact, drive "beside" a snake with no damage.

Boot Clock @Fion

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